Features


Vehicles / Physics
  • In game editing
  • Reality based physics
  • Realistic vehcicle behaviour
  • Tire physics
    • Defined by curves (edited in game with a curve editor)
    • Lateral and longitudinal slip
    • Load dependant
    • Camber
  • Suspension simulation
    • Double Wishbone
    • McPherson Strut
  • Suspension rendering
  • Unlimited number of wheels
  • Unlimited number of differentials (Open or Limited Slip)
  • Ackermann steering geometry
  • Tire and rim meshes are generated according to the tire code (e.g. 225/45 R17)

Roads / Tracks
  • Create and edit roads directly in the game
  • Import
    • Google Earth paths
    • GPS logs (NMEA)
  • Smooth road surface by using Bezier patches (no driving on triangles)
  • Fractal noise for bumbieness
  • Automatically embedded into the terrain mesh

Terrain
  • Large areas and view distances
  • In game editing and terrain creation
  • Procedural generation with fractal noise
    • Heightfield
    • Terrain textures
  • Place 3D objects
  • Adaptive mesh generation
  • Fully drivable
  • Import
    • Heightmaps
    • Digital Elevation Models (e.g. SRTM data)

Misc
  • Window based in game user interface for easy editing
  • Force Feedback support
  • In game sky creation
  • Multiple controllers at once are supported
© Copyright 2007 Klaus Daubner